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Rules

Congratulations to you!
You have downloaded to your mobile device a developing program called "Tsvetovorot"! This educational program is made in the form of an interesting game for a mobile application. It was originally created to make your life better! I'm sure you'll like this game for sure!

I suggest you familiarize yourself with a brief description of the game "Tsvetovorot"!

Playing field

This playing field is called a "hexagon" or a "Seven-track".

The game on this field involves a full set of game chips. There are 144 chips in total. The main chips in this game are colored chips of seven primary colors. And also in the game there are white chips, black chips and "priority chips".

Dices

The game uses one or two dice.
The number of dice used in each turn is determined by the player himself, based on his personal strategy in the game and the situation with his chips available.

Game tracks

There are six main game tracks on the field, plus a seventh bonus track. All the tracks are depicted as round gems with seven empty small circles. They are located along the diameter of the track itself plus one circle in the center of this track.

All six main tracks are located around the bonus seventh track, which is located in the center of the screen and has a multi-color coloring. The main six game tracks have their own colors, from red to blue.

Each of these tracks also has its own number. The numbers on each circle-track-stones mean the number with which you can use this track in the game.

In the game, using one or two game cubes, on which these very numbers fall out.

Game track

Game chips are placed on each track. They are made in the form of small precious stones. During the game, the chips are installed on empty spaces inside a particular track colored pebble. The chips are set one after the other, in the natural order of alternating colors, i.e. red, orange, yellow, green, blue, dark blue, purple.

You just need to drag your chip with your finger/stylus to the selected track. The chip will immediately take its place on the game track.
Your chips are located at the bottom of the screen. Before the game starts, you are given 12 pieces of them. During your turn, your chips become active and can be moved one piece at a time. Drag your finger/stylus from the bottom of the screen to the track where you will install the chip. If the chip cannot be installed on the game track according to the rules of the game, then it will return back to your chips located at the bottom of the screen.

Drag the chip carefully with your finger/stylus, moving it to the center of the track you have chosen. The chip itself will fall into its place after you drag it to the center of the selected track.

On each of the six main tracks, the chips are arranged sequentially clockwise, starting from the middle of the left side of the track and so on clockwise. The last seventh chip is located in the center of the track. On each track, the chips are placed automatically in their place, according to the alternation of colors in the spectrum in a circle from left to right (red, orange, yellow, green, blue, dark blue, purple).
In addition to the main color chips, there are also "black block chips" and "white chips". They also, like colored chips, look like precious stones. A black or white chip can be installed on a particular game track.

There are also so-called priority chips. Priority chips look like gold coins with some symbol inside.

Of all the "priority chips" that exist in the game, only the "universal chip" can be installed directly on a particular game track, but only if the player uses it as a "color chip" or as a "white chip" or as a "black chip".

The purpose of "priority chips", unlike colored chips or white or black chips, is to provide the player with special opportunities (priority) in the game. Each priority chip has one or more of its own personal "priority functions". These priority functions give special bonuses in the game, giving the player certain advantages in maneuvering on the playing field.

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Types of chips

There are 16 colored chips each.

There are 8 pieces of white chips and 8 pieces of black chips.

Priority chips having the function of "moving the track" or "moving the course" of 4 pieces each. The “universal chip” is available in a single copy.

There is one priority chip - "limiting the turn" of all other players.

And also one priority chip - "replacement of chips".

And also one priority chip - "the right of the first move". This chip is used only before the announcement of the first move in the game.

Of all the "priority chips" that exist in the game, only the "universal chip" can be installed directly on a particular game track, but only if the player uses it as a "color chip" or as a "white chip" or as a "black chip".

The purpose of "priority chips", unlike colored chips or white or black chips, is to provide the player with special opportunities (priority) in the game. Each priority chip has one or more of its own personal "priority functions". These priority functions give special bonuses in the game, giving the player certain advantages in maneuvering on the playing field.

The first move

At the beginning of the game, to determine the player making the first move, the program itself, for you, will roll the dice. The player making the first move is determined according to the maximum amount dropped on the dice. In other cases, the player himself throws the number of dice he has chosen.

To implement this function - the roll of the dice or dices, one or two buttons will appear on the screen above your chips - "one dice" or "two dices". By clicking on one of these buttons on the screen, you run a random number generator. A random number generator is a program that randomly generates certain numbers on dice. The numbers dropped on the dice will be shown in the lower left part of the screen. At the same time, the tracks that are available for your turn will become colored and active for use. The remaining tracks will remain colorless.

The numbers dropped on the dice correspond to one or another track. 1-red, 2-orange, 3-yellow, 4-green, 5-blue, 6-dark blue.

The seventh track

To use the seventh bonus track, you need to have paired numbers on the dice. That is, any paired numbers from 1 to 6, for example, two fives — 5 and 5. The seventh track is larger in size than all the other tracks, has a multicolored color and is located in the center of the screen.

The player can also put his chips on the seventh bonus track. On the seventh-bonus track, the chips can be installed without taking into account the order of alternating colors in the spectrum. On this track, at a time, you can put up to seven chips, even without taking into account the order of alternating colors, but only those that are not yet among the 7 primary colors. If all seven colors are placed on this track, then it is released and you can put chips on it again.

When all seven chips of the main seven colors (set) are collected on any of the six main tracks, the track is considered finished and is released for further installation of chips. The chips from this completely filled track are removed from the game by one turn. Among these seven chips (set), on the main tracks, there may be both a white chip and a universal chip (if it is used as a substitute for any color). On the seventh bonus track, only 7 colored chips of the entire spectrum are considered a set. Chips are removed from the bonus track according to the same principle, but only a white or black chip does not make a "set" of chips, which allows you to remove all 7 chips from this track. The white one remains in the bonus box and can be picked up from there. Moreover, one black chip for 1 turn, it can also be put into the bonus cash register, from which it is immediately thrown out of the game. White chips can be placed on the bonus track without restriction.

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We wish you a successful game!